Very likely, I'll have 2 Marvel companies, 2 DC companies, 2 Image/Independent companies and 1 random character company. These characters have to be spread out amongst 7 companies, one of which is a school. Additionally, some character may have several different costumes, so y'know. This request thread is being spread out amongst 2 or 3 different forums, so don't be shocked when characters randomly pop up. If you have a request, if there's someone you want me to make, then reply with the character(s) you want and I'll likely put them in (unless I just dislike the hell out of them).
If you do own the game though, you can patch a copy of the assembly dll then open it with a dn decompiler, and check out the ModdedMusic class and the SoundManager.LoadTheme() method.That said, I have 204 slots open.
The code is not something I'd like to proudly share, but I might upload it one day.Īs for source code of the mod, it's not something I can share without giving away source code of the game. Source code for the patcher is not yet available, but it's in C# so you can decompile the executable with something like dnSpy. I think adding custom textures or models and such should be just as easy, once the correct code is deobfuscated.
This mod basically imports music and adds it to an array. No, but making a mod to load that kind of thing is absolutely possible! Hell, it could be really easy but I haven't looked. Can this mod load other custom things like clothing or faces? Luckily, however, re-implementing/updating this mod is very simple as most of my code is in a custom class, and only an extremely small portion of the games code is actually touched. Unfortunately, the vast majority of the game is obfuscated. Feel free to open the assembly dll with a dn decompiler and see what I think is what. The mod assigns the songs to the numbers alphabetically, so if you add a new song but don't want the order to change, try renaming the song so it appears at the bottom of the folder when sorted alphabetically.Īs a beneficial upside, this mod (may) also deobfuscate a lot of the code. If you remove a song, you MUST go into the editor and reselect wrestlers that are using a custom song, otherwise the game may break.Īdding a song may swap any modded songs that a character is using. Due to the weird way MDickie wrote the game, the game is very fragile and this mod could break anything and everything in an edge scenario. Other than those.Ĭurrently no known real issues. Read through the open issues in the issues tab at the top left of the page. If you don't, the game will try to load the modded song and softlock in a match. Once you have done this you MUST go into the editor and select each wrestler that used a modded song, making sure the song has been set to None (or anything below 41). You can then delete the Custom Music folder from StreamingAssets if you do not plan on re-installing. For safety, remove any punctuation from your filenames. ogg files in this folder and they will appear in the theme select in the editor the next time you start your game.ĭo NOT have any commas in your filenames as it may break the mod, and probably therefor the game. This is in Wrestling Empire/Wrestling Empire_Data/StreamingAssets/
Drag and drop the assembly file onto the console window and press enter.Then simply go into Wrestling Empire_Data then Managed and it will be the top file if sorted alphabetically.A very easy way to get here is to go into Steam, right click Wrestling Empire, hover over manage and click "Browse local files".This is probably Steam/Steamapps/Wrestling Empire/Wrestling Empire_Data/Managed/Assembly-CSharp.dll.